Final Project: BRICKZ
For my final project I further explored my real-life brick breaker idea from my midterm. I added an animated ball, scenes of me returning the ball in a racquetball court, and a brick-break animation with cloud particles. I would have loved to make a longer video and really complete the concept, but I'm still very happy with my little film.
I approached my project less like an animation and more like a video production, which caused me to put a great amount of focus on cinematography and video editing. To organize my concept, I wrote a screenplay. It was a bit unorthodox, kinda like a screenplay combined with a storyboard. Here are scans of it.
With my vision on paper, it was time to animate my scenes. I wanted the ball to squish and move like a racquetball would in life. I did not know how to use physics in Maya, so I keyframed every bounce and squish manually. The graph editor was extremely useful for this because it allowed me to edit multiple keyframes at once. I also used the graph editor to edit my camera movements, which gave me great control over my cinematography. Here's the graph for my entire animation:
As you can see, it is quite complex. I "spiked" the slopes of the ball when it hit other objects to give it more of a hard bounce. I learned how to use the graph very well which definitely increased the quality of my animation.
I perfected the textures and colors of my racquetball environment for the final, as shown here:
Midterm
I used pictures I took from the actually racquetball court I filmed at as the wall and floor textures. The lights were edited as well to make the colors not as blown-out.
TCNJ's one and only racquetball court would be the location of my cut-away scenes. I brought a friend with me to help work the camera and throw the ball to me. The racquetball court was a pretty good place to film. The bright, full light lit me very well and there was a lot space to move the camera.
Final
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I had a very big vision for this project, which was only partially fulfilled mostly due to time restraints. The video doesn't feel finished to me, because it is very short and never really reaches a conclusion. I did the best I could with the time I had and I am still very proud of it. This project (the midterm and the final) was my first time ever doing a green screen video project. Movie special effects is the industry I see my career in, and I challenged myself to try green-screen compositing because I really wanted to learn the technique. I definitely learned a lot from this project.
Low-Man
Midterm Proposal
For my midterm, I will begin my final project, which is as of now called BRICKZ. I am planning to recreate the arcade game Brick-Breaker in a real-life setting. I will accomplish this by compositing myself into my animation using a green-screen, and show me playing a racquetball style game to break the bricks. The bricks will be horizontally opposite to me on the court, not above me as Brick-Breaker is usually thought of. My midterm will be the first scene of the final project, which will be a large scale video project. Here is my very rough storyboard:
Midterm Production
The first thing I made was one very detailed brick. I spent a couple hours just focusing on creating the most perfectly shaped, colored, and textured brick I could. I really wanted to capture the shiny colorfulness of the bricks in the Brick-Breaker games I've seen. I started by making a blue brick and rounding the left and right sides in the style of many of the flash games I've played. Here are some of the games I used as references:
like if they were mirrors or glass. And for the far wall and the ceiling I used a picture of a highly textural white wall as a bump map.
I used the picture to the right as a reference.
I spent hours just on the camera movement, because cinematography is very important in any video project. I needed the camera shots to be engaging and logically tell the story of BRICKZ without any audio. I did this by having the camera start with a close, ambiguous shot of a few bricks, so the viewer becomes curious of what the bricks are. The camera then pans to the left, showing its brickbreaker-like formation, then zooms out to show me with a ball getting ready to serve. This camera movement also shows off the brick reflections nicely. The hardest part about moving the camera was getting the timing right with Maya's interface. As a relatively experienced video editor, Maya felt to me like I was editing video while I was filming and constantly directing my scene. That being said, Maya is not a video editor, and getting the precise timing I wanted was difficult and took a lot of trial and error.
Using the blue screen was a very educational experience for me, mostly due to all the things I did wrong. Here is my original footage:
Self-Evaluation
I think I successfully created a good first step towards my final. I established a good foundation to build my other more ambitious project ideas off of. I think what I did the best was cinematography. My shots were carefully thought out and timed and I think this is why my animation is successful. I made sure to frame my project attractively, and the storytelling is clear and concise because of it.
Here is the final project: